It displays the word "GUIDE", counts down a value, and then jumps to the single-player intro scene. There is a disabled subroutine that does not have a clear purpose. Press P1 Start + P2 Start to bring up the debug menu P1 Button 4 to confirm selection use this only inside a level or you will not of these codes must be used while already inside a level, for reasons explained here. Released as Bomberman for the TG-16/PC Engine release, which was the first Bomberman release to support five players first. TurboGrafx-16/PC Engine, Sharp X68000, Amiga, MS-DOS, Atari ST.
Note that this code hijacks the Pause functionality in the AES version, so if you're playing the console version and want to use Pause, do not use this version of the code. Re-released on MSX in 1986 (as Bomberman Special) and on Game Boy Advance and N-Gage in 2004. P1 Button 4 to confirm selection use this only inside a level or you will not second cheat modifies the code so that the menu will appear whenever you press P1 Start + P2 Start, useful for playing with the menu enabled. The first one works like the Sound Test code and must be set each time through the MAME cheat menu, which has the least impact on the code: Like with the other pieces of disabled code in the game, there's no way to tell how the menu was meant to be called, and as such the call stack is abused to jump to it.Įither of the following MAME cheats can be used to access the menu. Set this in game or at the pre-game screens does not work on title screen/in eyecatch ModeĪlso fully functional, with a level select and gameplay options. The below MAME cheat manipulates the game's unique call stack to jump to the unused code: Also note that it overwrites some of the ASCII text for the English system menu text, though the system menu remains otherwise functional.įully functional, though there are not really any clues as to how it was originally accessed. P2 Button 4 to activate cycle address with P2 Button 2 and that this cannot be accessed during the eyecatch or title screen.
Use the following MAME cheat to enable this: It's unclear how it was meant to be accessed, but there is evidence it was always enabled in the game loop and could be turned on and off with a button input. There is a RAM viewer left over in the game code, labeled "DEBUGING MONITOR Ver 1.00". Setting them will have no effect on anything in the game. You're telling me that Pretty Bomber would have been playable?!Īs a side note, unlike many Neo-Geo games, Neo Bomberman does not use the developer soft DIPs.